Why You Need to Do the 2D artwork Before You Step it Up to 3D

Why You Need to Do the 2D artwork Before You Step it Up to 3D

Drawing skills make you more versatile. They give you flexibility and freedom during the initial design stages of an image, they give you the ability to seamlessly mix 2D and 3D elements. They allow you to tweak your image in post-production to enhance the result you received from your render engine. So yes, traditional 2D skills are helpful to any 3D artist—no question about it.

But if you think of the good old days of the Hollywood’s Golden Era, there was a simpler approach: create one truly unforgettable image that captured the film’s spirit while also generating excitement at just a glance. Movie posters were not mere commercial gimmicks but were more like pieces of art.

Will anyone remember the countless individual character sheets for this weekend’s The Great Gatsby? Don’t count on it. For better or worse, the wall space reserved for the 75 most iconic movie posters of all time shall remain undisturbed.

SCREAM (1996) – Art Director: David Lubin

KIDS (1995) – Art Directors: Jennifer Alex Nickason and Michael Preston

ESCAPE FROM NEW YORK (1981) – Art Director: Chris Horner

SINGIN’ IN THE RAIN (1952) – Art Directors: Randall Duell and Cedric Gibbons

THE SOCIAL NETWORK (2010) – Art Directors: Curt Beech and Keith P. Cunningham

THE MALTESE FALCON (1941) – Art Director: Robert Haas

FORREST GUMP (1994) – Art Directors: Leslie McDonald and William James Teegarden

DOUBLE INDEMNITY (1944) – Art Directors: Hans Dreier and Hal Pereira

THE KID (1921) – Artist: Unknown


CASABLANCA (1942) – Artist: Bill Gold

WEST SIDE STORY (1961) – Artist: Saul Bass

MONTY PYTHON AND THE HOLY GRAIL (1975) – Artist: Terry Gilliam

BLAZING SADDLES (1974) – Artist: John Alvin

COOL HAND LUKE (1967) – Artist: Bill Gold

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